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Ymca Youth Gambling Project

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The Youth Gambling Awareness Program (YGAP) is a free service offering educational prevention programs designed to raise youth awareness with regards to gambling, healthy/active living and making informed decisions. The YMCA Youth Gambling Awareness Program YGAP Is a free service offering educational prevention programs designed to raise youth awareness with regards to gambling, healthy/active living and making informed decisions.

Ymca youth gambling project proposal

On June 7, we celebrated the top 3 contestants in our Award Ceremony for the annual Youth 4 Youth Digital Media Contest. The contest encourages youth between the ages of 18 and 24 to raise awareness of youth gambling, youth problem gambling, and the support resources available to them.

Welcome to our Y! Welcome to the Champaign Family YMCA! We're an inclusive organization of men, women and children joined together by a shared commitment to nurturing the potential of kids, promoting healthy living and fostering a sense of social responsibility. YMCA Hampton Youth Project, an update on our services. Our services comply with the new measures which are now in place. The new government rules on youth work have been summarised by the National Youth Agency in the Managing youth sector activities and spaces during COVID-19 document. From 2 December London moves into Local Restrictions Tier 2. Our youth services will be offering face to face.

This year's topic was the blurred lines between gambling and gaming. Contestants were asked to create a poster and video that would shine a light on the topic among their peers. A panel of contest organizers, a jury of youth volunteers (ages 15-18), and a public voting period were used to select the winners.

Macau casino list wiki. Here's what our winners had to say about the contest:

1st place winner: exposing misconceptions about online poker games

Lucas Watts won first place with his video submission that exposes how online poker games are very similar to other video games played by youth. These similarities blur the lines between gambling and gaming. Lucas' video demonstrates the potential risks of online poker apps if harm reduction strategies are not used and points viewers to the YMCA of Greater Toronto's Youth Gambling Awareness Program.

Lucas, who is originally from Brantford, Ontario, developed an interest in videography and photography while he was a student at the University of Ottawa, where he studied philosophy and psychology.

Before participating in the contest, Lucas knew about some of the risks of online poker games since some of his friends play them. But he didn't realize these risks posed problems for many youths.

The contest also helped Lucas discover what he is truly capable of accomplishing when he sets his mind to something.

'The lesson is that if you [commit] to something, it can pay off and work out,' says Lucas.

2nd place winner: exploring the ways gambling is embedded in video games

Charlotte Durnford-Dionne and Hailey Asquin of Team Huron St. Creative won second place with their video that reveals the ways that gambling is embedded into video games.

Both Charlotte and Hailey are recent graduates from OCAD University in Toronto, where Charlotte studied advertising and Hailey studied graphic design. Participating in the contest allowed Charlotte to create video content for the first time and Hailey, who taught herself videography and photography in her first year of university, was excited by the opportunity to work with Charlotte on a creative project.

Ymca Youth Gambling Project Ideas

Participating in the contest opened Hailey and Charlotte's eyes to the entire sector of gambling. They now know why spending money to open loot boxes or paying for a second chance at a level in a video game can be considered gambling activities. The team has also learned ways to reduce the harm associated with these activities, like setting time and money limits.

Both teammates say the contest helped them feel more knowledgeable and comfortable when discussing gambling and gaming.

'I am not a gamer, so this was an area of knowledge I was lacking in. I also had never made a video before, so that was a whole new skill I learned,' says Charlotte.

Ymca Youth Programs

'If the topic of gambling and gaming came up in conversation, I would feel more equipped to talk about it,' says Hailey. Gaming wallpaper hd 1920x1080.

3rd place winner: a closer look at Freemium Model games

In their video, best friends Sarah Wilson and Brian Mestdagh from London, Ontario discussed how Freemium Models are a form of gambling. Freemium Models allow players to pay for additional chances at levels in games. But because the outcome of the level is still random, players are risking something of value.

Sarah, who works as a freelance videographer and as a certified sales specialist at Best Buy, has represented her high school in regional and provincial videography contests. In September, Sarah will be continuing her education at Fanshawe College for TV Broadcasting and Film Production.

Brian is currently enrolled in Fanshawe College for Police Foundations and also works as a Sony master and salesperson at Henry's Camera Store. He has been a visual creator for many years and has worked at events like the Juno Awards.

'When we saw the topic was gambling, we immediately thought of poker and casinos…Now, we understand that gambling activities can be hidden in everyday activities that we [participate] in like video games and online games,' says Brian.

Ymca

Brian explains that the team also 'learned how to receive feedback and apply it to effectively get a message across' through participating in the contest.

Ymca Youth Development

Sarah adds the contest also helped them discover what direction they want to go in the future with their passion for filmmaking.

Register for the next round of the contest

Use your creativity to raise awareness of gambling issues! Registration opens on August 15, 2019, for the next round of the Youth 4 Youth Digital Media Contest.

Youth Gambling Awareness Program (YGAP)

Ymca Youth Gambling Project Games

The YMCA Youth Gambling Awareness Program is a free service offering educational prevention programs designed to raise awareness of youth gambling, healthy/active living and making informed decisions. Together with the Ministry of Health, the YMCA believes educational awareness programs are essential to enhancing personal development and creating healthier communities.

Ymca youth gambling project ideas

What does YGap do in the community?

  • Offer youth accurate information to reduce harm and assist in making informed choices around gambling and other high risk activities.
  • Deliver interactive, curriculum-based awareness workshops for youth ages 8 to 24.
  • Offer educational workshops for parents, teachers, health professionals and other agencies and organizations working with youth.
  • Plan and implement events designed to promote community awareness and involvement in issues related to youth gambling.
  • Facilitate youth-driven initiatives to promote youth expression and community action related to gambling.

Workshops

  1. What's At Stake? Gambling Awareness (ages 8 to 14)
  2. What's At Stake? Gambling Awareness (ages 15 to 24)
  3. Betting $ense: Financial Literacy (ages 9 to 14)
  4. Betting $ense: Financial Literacy (ages 15 to 24)
  5. Game-Bling: When Gaming Meets Gambling (ages 11 to 14)
  6. Game-Bling: When Gaming Meets Gambling (ages 15 to 24)
  7. Media Impact: Media Literacy (ages 11 to 14)
  8. Media Impact: Media Literacy (ages 15 to 18)
  9. Play It Safe! Health & Physical Education (ages 8 to 14)
  10. Stigma and Gambling (ages 15 to 24)
  11. Prevention Begins with Awareness: Workshop designed for parents, teachers, and adults involved in young people's lives

To book a workshop please contact:

Ymca youth gambling project

On June 7, we celebrated the top 3 contestants in our Award Ceremony for the annual Youth 4 Youth Digital Media Contest. The contest encourages youth between the ages of 18 and 24 to raise awareness of youth gambling, youth problem gambling, and the support resources available to them.

Welcome to our Y! Welcome to the Champaign Family YMCA! We're an inclusive organization of men, women and children joined together by a shared commitment to nurturing the potential of kids, promoting healthy living and fostering a sense of social responsibility. YMCA Hampton Youth Project, an update on our services. Our services comply with the new measures which are now in place. The new government rules on youth work have been summarised by the National Youth Agency in the Managing youth sector activities and spaces during COVID-19 document. From 2 December London moves into Local Restrictions Tier 2. Our youth services will be offering face to face.

This year's topic was the blurred lines between gambling and gaming. Contestants were asked to create a poster and video that would shine a light on the topic among their peers. A panel of contest organizers, a jury of youth volunteers (ages 15-18), and a public voting period were used to select the winners.

Macau casino list wiki. Here's what our winners had to say about the contest:

1st place winner: exposing misconceptions about online poker games

Lucas Watts won first place with his video submission that exposes how online poker games are very similar to other video games played by youth. These similarities blur the lines between gambling and gaming. Lucas' video demonstrates the potential risks of online poker apps if harm reduction strategies are not used and points viewers to the YMCA of Greater Toronto's Youth Gambling Awareness Program.

Lucas, who is originally from Brantford, Ontario, developed an interest in videography and photography while he was a student at the University of Ottawa, where he studied philosophy and psychology.

Before participating in the contest, Lucas knew about some of the risks of online poker games since some of his friends play them. But he didn't realize these risks posed problems for many youths.

The contest also helped Lucas discover what he is truly capable of accomplishing when he sets his mind to something.

'The lesson is that if you [commit] to something, it can pay off and work out,' says Lucas.

2nd place winner: exploring the ways gambling is embedded in video games

Charlotte Durnford-Dionne and Hailey Asquin of Team Huron St. Creative won second place with their video that reveals the ways that gambling is embedded into video games.

Both Charlotte and Hailey are recent graduates from OCAD University in Toronto, where Charlotte studied advertising and Hailey studied graphic design. Participating in the contest allowed Charlotte to create video content for the first time and Hailey, who taught herself videography and photography in her first year of university, was excited by the opportunity to work with Charlotte on a creative project.

Ymca Youth Gambling Project Ideas

Participating in the contest opened Hailey and Charlotte's eyes to the entire sector of gambling. They now know why spending money to open loot boxes or paying for a second chance at a level in a video game can be considered gambling activities. The team has also learned ways to reduce the harm associated with these activities, like setting time and money limits.

Both teammates say the contest helped them feel more knowledgeable and comfortable when discussing gambling and gaming.

'I am not a gamer, so this was an area of knowledge I was lacking in. I also had never made a video before, so that was a whole new skill I learned,' says Charlotte.

Ymca Youth Programs

'If the topic of gambling and gaming came up in conversation, I would feel more equipped to talk about it,' says Hailey. Gaming wallpaper hd 1920x1080.

3rd place winner: a closer look at Freemium Model games

In their video, best friends Sarah Wilson and Brian Mestdagh from London, Ontario discussed how Freemium Models are a form of gambling. Freemium Models allow players to pay for additional chances at levels in games. But because the outcome of the level is still random, players are risking something of value.

Sarah, who works as a freelance videographer and as a certified sales specialist at Best Buy, has represented her high school in regional and provincial videography contests. In September, Sarah will be continuing her education at Fanshawe College for TV Broadcasting and Film Production.

Brian is currently enrolled in Fanshawe College for Police Foundations and also works as a Sony master and salesperson at Henry's Camera Store. He has been a visual creator for many years and has worked at events like the Juno Awards.

'When we saw the topic was gambling, we immediately thought of poker and casinos…Now, we understand that gambling activities can be hidden in everyday activities that we [participate] in like video games and online games,' says Brian.

Brian explains that the team also 'learned how to receive feedback and apply it to effectively get a message across' through participating in the contest.

Ymca Youth Development

Sarah adds the contest also helped them discover what direction they want to go in the future with their passion for filmmaking.

Register for the next round of the contest

Use your creativity to raise awareness of gambling issues! Registration opens on August 15, 2019, for the next round of the Youth 4 Youth Digital Media Contest.

Youth Gambling Awareness Program (YGAP)

Ymca Youth Gambling Project Games

The YMCA Youth Gambling Awareness Program is a free service offering educational prevention programs designed to raise awareness of youth gambling, healthy/active living and making informed decisions. Together with the Ministry of Health, the YMCA believes educational awareness programs are essential to enhancing personal development and creating healthier communities.

What does YGap do in the community?

  • Offer youth accurate information to reduce harm and assist in making informed choices around gambling and other high risk activities.
  • Deliver interactive, curriculum-based awareness workshops for youth ages 8 to 24.
  • Offer educational workshops for parents, teachers, health professionals and other agencies and organizations working with youth.
  • Plan and implement events designed to promote community awareness and involvement in issues related to youth gambling.
  • Facilitate youth-driven initiatives to promote youth expression and community action related to gambling.

Workshops

  1. What's At Stake? Gambling Awareness (ages 8 to 14)
  2. What's At Stake? Gambling Awareness (ages 15 to 24)
  3. Betting $ense: Financial Literacy (ages 9 to 14)
  4. Betting $ense: Financial Literacy (ages 15 to 24)
  5. Game-Bling: When Gaming Meets Gambling (ages 11 to 14)
  6. Game-Bling: When Gaming Meets Gambling (ages 15 to 24)
  7. Media Impact: Media Literacy (ages 11 to 14)
  8. Media Impact: Media Literacy (ages 15 to 18)
  9. Play It Safe! Health & Physical Education (ages 8 to 14)
  10. Stigma and Gambling (ages 15 to 24)
  11. Prevention Begins with Awareness: Workshop designed for parents, teachers, and adults involved in young people's lives

To book a workshop please contact:

London / Middlesex
Youth Outreach Worker
Phone: 519 907-5500 ext. 1055

Ymca Youth Gambling Project Proposal

Windsor / Essex
Patricia Dubé, Bilingual Youth Outreach Worker
Phone: 519.256.7330 ext. 238





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